Wednesday, 27 April 2016

LIT's #ictedu 2016 - "Students as Co-Creators"

On Saturday the 23rd of April I attended the #ictedu conference at Limerick Institute of Technology, Tipperary for the first time.  I had booked the conference before, but it had always fallen at such a stressful time in the secondary school year that by the time that Saturday rolled around, I didn't have enough steam left in me.  This year left me with a bit more freedom to attend, so naturally I signed up.
A sunny April morning in Thurles
The conference theme hinged upon the student as co-creator and attendees stemmed from across the sectors.  I knew many faces on a professional basis and from CESI events, so it was useful to be at a more intimate conference where there was time to catch up properly. 

The event began with a keynote by Steve Wheeler from Plymouth University.  I've seen Steve give a keynote before and followed him for a long time online, so I was excited to hear him again as I've found his work to be both insightful and practical.  His presentation, "Digital Learning Futures: Learners as co-creators of knowledge", set the tone for the entire conference.  Steve steered clear over the over-used and disproved "digital native" theory in order to focus on the digital visitor and resident:

 Steve also highlighted the benefits of using rhizomatic tools like Wikipedia in order to foster the concept of community and creativity in students, and even hone their digital literacy skills.

Steve Wheeler discussing "desire lines"
As always, Steve highlighted the intrinsic nature of students to pave their own path toward learning and the necessity for us to give them the freedom, and tools, to do so. In this slide, he illustrates the concept of "desire lines" and how it applies to the student experience.










Dr. Barry Ryan assesses the digital skills present
and acquired throughout the project

The next presentation relevant to this blog came from Dr. Barry Ryan from DIT. His presentation, "Doing it for themselves (and others): Students producing reusable learning resources for peers and community partners" followed the trajectory of his plan to implement a video project in his second year Biochemistry module in lieu of the traditional essay.  The aim was not only to engage the students, but also to use the created content to teach each other and a community partner.  The feedback from students was overwhelmingly positive, and they also indicated that they learned some digital skills along the way. Students became researchers of the content, peer reviewers and ultimately creators.  Students were happy to engage more effectively with the content and learn throughout the process.  During a shoot, a group of students somehow crossed paths with Brendan Gleeson on a movie set, and he actually shot some footage for them.  However, his digital skills were left to be desired as the focus was blurry throughout the scene!


The capstone talk, "Stepping in. Stepping out. Standing back. The student as co-creator", came from NUI Galway's own Mary Carty, the Executive Director of the new new Blackstone Launchpad here on campus. I look forward to getting to know Mary, not only because we are just across the concourse from each other, but also because of her impassioned speech about her previous project, the Outbox Incubator. The project is available to young women interested in STEM and its tagline is: "6 weeks, 45 girls at a time, all under 1 roof". Mary spoke with vigor about how the project raised opportunities for the girls that participated, but changed their outlook as women in STEM. Mary believes that ideas can turn into realities.  I have no doubt that Mary's passion will resonate with young people at NUI Galway.

Mary Carty speaking about Outbox Incubator and Blackstone Launchpad
Having known the organizers of this conference for some time, I feel like my attendance was well overdue.  I thoroughly enjoyed the day and I was able to take away some very positive conversations with like minded people. Many thanks to Pamela O'Brien, Conor Galvin and Bernie Goldbach for a wonderful conference.

Sunday, 17 April 2016

Gamification at #BbTLC16

Earlier this month I was at #BbTLC16 - the annual Blackboard Teaching & Learning conference, which took place in Groningen this year. I've been meaning to write a couple of blog posts about it, and what I learned there, but have been so busy since I got back! That's the downside of being at a conference, work just piles up and waits for you to return.


One of the interesting features of the conference this year was the use of the mobile app, which we were encouraged to download prior to the event.

As well as easy access to the programme, and the ability to build up a personal agenda, there were a couple of other features that added to conference experience (positive and negative) and ultimately had an affect on my behaviour as part of the backchannel, as well as others.

Mobile Agenda

There was (initially) no printed programme available at the conference. The online programme was a little tricky to navigate, with up to 6 parallel sessions each day, and I certainly didn't pay it much attention before travelling. So it was extremely useful to be able to browse the programme using the app. Each session had a very short description, or you could browse by speaker, and add talks of interest to a personal agenda. If you allowed notifications, you would even get a reminder when a particular talk was about to start. With my increasing reliance on online calendars, this proved to be a very useful feature.

This is where the gamification starts. Once in a particular session, you then had an option to "check-in", allowing you to collect points. When a session finished, you were presented with an option to rate (out of 5) and make comments on the talk. Each of these activities allowed you to collect further points. It's not entirely clear where the ratings and comments went - but presumably the conference organisers are using them in some way. As a speaker, I certainly have not seen any feedback on our presentation.

Community

On first accessing the app, I was encouraged to create a profile, linking it to my LinkedIn, twitter and/or Facebook accounts. I used the opportunity to link to LinkedIn and twitter, but my Facebook activity is much more personal.

Within the app, it was possible to browse all Attendees (and separately all Speakers), including Blackboard personel and other sponsors, thus finding out a little more about them, and also see what networks they had shared. This was very useful for following up on new acquaintances, leading to some new LinkedIn connections and Twitter followers.

Activity

Now things start getting interesting! One of the main features, once the conference started, was the activity feed. Like a conference twitter feed, users of the app could post updates, with links, pictures and videos. We could also "like" posts and even comment on them. Before long, we realised that we could earn badges by posting, commenting, rating, checking-in. I managed to get 22 out of 27 possible badges!

Posting to the activity feed became an obsession. While it should have been possible to send everything to Twitter as well, this didn't really happen. I had no success posting to Twitter at all, while photos were missing from other people's tweets. This meant that the (public) activity using the #BbTLC16 hashtag was not particularly active. For my part, I did try to tweet some of the announcements that were made, but it was awkward to keep the activity going in two places, as well as trying to take notes. The very active backchannel that was happening around the conference was enclosed within the app, behind closed doors.

As with most conference backchannels, it was very useful to find out what was going on in another parallel session. Images, updates and comments, especially those from particular individuals, could really give a sense of what was being discussed, and it was possible to join in a conversation from another room, or to follow up with particular speakers or attendees during the networking breaks.

The LeaderBoard

While we were all very busy earning badges, posting pictures of the same powerpoint slide from different angles and distances, we were also earning points. Every activity had an associated point value, though exactly how these were calculated is not clear. Moreover, it was possible to check out the LeaderBoard from within the app. Initially, some of the attendees of DevCon (a pre-conference for developers) were at the top of the board, but before long some of the more competitive types (myself included) started making our way up the board.

It was all a bit of fun. Wasn't it? Until we realised that the activity of "Liking" posts clearly resulted in more points - even Liking your own posts! Something was clearly amiss here. You could barely post anything before it received half a dozen "likes".

At this stage I will state very clearly - I did not start Liking my own updates. Competitition was fierce, though, and it soon became clear that it would not be possible to catch up with the frontrunners.

In the end, I finished a respectable 5th, and I'd like to give a shout out for the two leaders Klazine and Marja who played a very strong game - they left us behind for dust. Kudos also to Pete, Alicia and Sandra - the latter sneaked ahead of me on the last day. What does it say that 13 of the top 20 positions were taken by women?

Final Comments

Certainly the app was useful and fun, and the gamification brought a new community experience to the conference - though possibly not what was intended. It was a shame that the backchannel was closed, but I think this could be easily remedied by improving the ability to publish to twitter at the same time.

The gamification was interesting. How points were allocated is not clear, but it seems that the allocation needs to be rebalanced a little bit, to encourage more activity with added value.

Monday, 4 April 2016

Lauching into the deep

The School of Nursing and Midwifery at NUI Galway are always up to good things when it comes to prioritising the student learning experience. Recently, we spoke to John Quinlivan about a key initiative they undertook to help incoming students. Each year, new students face major challenges in getting to grips with the abundance of information available online relating to their studies. The School of Nursing and Midwifery thought long and hard, and came up with the idea of creating a Student Launchpad - a central resource to find out about referencing, timetables, course resources, online services, and more.

In this short interview, John Quinlivan discusses the benefits of the Student Launchpad. It was designed with a first year student in mind but also aimed to be useful to all students for the duration of their studies. The team encompassed Block 5 Design, and faculty of the School of Nursing and Midwifery including Dr. Adeline Cooney, Damien Devane, Prof. Declan Devane and John Quinlivan.

The team spent many long hours story boarding the concept, and they identified the tools and information essential for Nursing & Midwifery students. The site acted as a one-stop shop for students across the school, where they could access key, relevant information. Thankfully their efforts with the site has proven a huge success, with regular visits of between one and four hundred unique accesses a day during term. Students report on the importance of being able to easily find everything they need in one location, and improved communication within the school.

Sunday, 3 April 2016

Preparing for #BbTLC16

Tomorrow I am heading over to Groningen, in The Netherlands, for the annual Blackboard Teaching and Learning Conference. I was last at this conference in Dublin in 2014, when I presented with two students who were developing the NUIG campus app. We won best paper at the event, and went on to present at the Blackboard World Conference in Las Vegas. I have no such ambitions this year - one visit to Las Vegas is more than enough for me!

This year I am travelling a day early, so that I can go along to the Academic Adoption Day on Tuesday, led by Alan Masson. I'm not really sure what to expect, but will blog my experiences.

At the main conference, I'll be presenting, along with Caroline Horan (IT Services at NUIG) about our current Online Results Entry (ORE) project using the Blackboard Grades Journey Tool. For a sneak preview, our prezi is available, though still in development.
RijksUniversiteit Groningen - University of Groningen
 The conference programme is big, with many parallel sessions. I haven't decided which ones to go to, yet. But I will be interested in some of the roadmap talks, and also to meet the new Blackboard CEO Bill Ballhaus. There is a Mobile User Group meeting, also on Thursday. Mostly I'll be interested in finding out about others' use of Blackboard, and picking up some new ideas.

And, of course, I'm looking forward to seeing Groningen, the city, which I've never visited before. The University, where the conference is located, was established in 1614, is part of the Coimbra Group (along with NUI Galway) and graduated Aletta Jacobs the first female to officially attend a Dutch university.