Tuesday, 12 February 2013

E-Learning and Digital Cultures: Week 2 Reflection #edcmooc

Interactive White Board of the future
We're already in week 3 of #edcmooc, and I'm behind. I have some train travel ahead of me tomorrow, so that should give me a chance to catch up on materials. But before that, I'd better write up some thoughts from week 2.

Week 2 continued on the theme of Utopias and Dystopias, this time looking to the future - of society and education. Looking at the materials, videos and readings, a lot of thoughts went through my head. I'm not really sure what this course is all about, and I don't have a lot of time to devote to it, so I find myself relating the materials to my own professional life working in academic staff development, as well as to my own experiences of education as a parent.

I did watch all five videos in the film festival. Two of these (A Day Made of Glass and Productivity Future Vision) are video advertisements, offering a very sanitised possible near future. I say sanitised because everything, every surface, looked so clean and shiny. I know what my iPad looks like if I've been using it all day, but evidentally this grubiness won't be a problem in the future.

The description for Productivity is particularly amusing:
Watch how future technology will help people make better use of their time, focus their attention, and strengthen relationships while getting things done at work, home, and on the go.
Technical determinism (see week 1) or what?

The next 3 videos offer more unsettling visions of a possible near future. In two of these (Charlie 13 and Plurality) surveillance of the general population has become the norm and there is evidence of some higher power that is dictating and controlling the use of technology. Sight, on the other hand, demonstrated a particularly nasty side of gamification.

Some thoughts on these and the readings:

Technology does not change education
The image of education in the future, and the classroom scenes in Day of Glass (pictured) in particular, still has the teacher at the top of the classroom, using a fancy Interactive White Board (IWB). So, even the advertisers at the fancy technology company don't have a vision for how their technology might transform teaching and learning.

In the last 5 years, a lot of money has been spent putting technology (such as IWBs and Classroom Response Systems) into classrooms. Parents (myself included) have put huge efforts into fundraising for the latest technologies, and governments have been berated for not providing resources. The truth is that we can make the classrooms as high tech as we want, but it won't make any difference until we can put the resources into changing the way we teach. Technology won't do that for us.

This is a very good example of a general belief in Technical Determinism.

Technology does not change society
From the two advertising videos, it would appear that better technology in the future will not only improve lifestyles, it will make us better people as well. We'll all be quite happy to entrust our personal data to anyone (via personal devices), and nobody will abuse that trust. Ahem?

Sight, in particular, shows us a more likely scenario. The young man in the story is nasty from the start, and he's still nasty at the end. Technology can't change human nature, and humans will use technology to amplify their behavioural traits.

Another thing that struck me from the videos was the clear digital divide. In the two advertisements, it's obvious that all the gadgets and technologies are expensive and it's reasonable to assume that only the affluent will benefit. In Charlie 13 and Plurality, the divide is not between rich and poor, but between the general population (the Proles) and those in control (the Inner Party).

The Technological Imperative
I was reminded, via the film festival and the Bleeker reading on the Internet of Things, of the notion of the technological imperative, which I enjoyed so much in week 1. To complement Bleeker's paper, this video from IBMSocialMedia explains the concept well.